![]() This repository contains source code for Special K's code injection payload ( SpecialK(32|64).dll). It is best known for fixing and enhancing graphics, its many detailed performance analysis and correction mods, and a constantly growing palette of tools that solve a wide variety of issues affecting PC games." Refactored a ton of code to modern C 17, from what had been mostly C Duct Tape compliant code.Special K "Lovingly referred to as the Swiss Army Knife of PC gaming, Special K does a bit of everything. Fixed incorrect API auto-detect in many games if run for the first time with no config file in v 0.10.1 Fixed unresponsive text input in Special K's console when (to-game) input blocking is enabled Fixed issue preventing EULA from showing on screen if an assertion popup was triggered first ![]() Fixed achievements not unlocking in A Plague Tale: Innocence and possibly other games Fixed mouse cursor auto-hide feature not actually auto-hiding in most games Fixed buffer overrun when fetching > 384 friend achievements ![]() Fixed incorrect HDR detection in some Unreal Engine 4 games Is a thread created, owned or managed by Special K. Changed name of Primary Render Thread to. Added an optional background framerate limit that applies when running in the background Added resolution scaling preferences in terms of screen % to custom ReShade Added in-game link to PCGamingWiki for any Steam game (see Help menu) > I may add an option to automatically do this on alt-tab in future versions > The ideal use-case would be prior to switching applications to Chrome or other memory Added a Compact Working Set button to the thread widget, to reduce memory overhead Memory performance data acquisition no longer uses WMI If, like me, Ansel doesn't cause any compatibility problems on your system, you may Most economical approach to solving rampant reports of Ansel crashing games. Ansel is automatically disabled in games that are whitelisted (many of them should not be).Īlthough I cannot reproduce any compatibility issues whatsoever with Ansel, this was the This significantly speeds up load times if you want a small set of shaders for a specific game. If Documents\My Mods\SpecialK\Profiles\\ReShade\Textures or Documents\My Mods\SpecialK\Profiles\\ReShade\Shaders exists, ReShade will search there (and only there) for those types of resources. Make those changes manually if you want a shared search path. ![]() It is not possible to make changes to the Texture or Effects search path using the ReShade config UI. It is also not currently possible to use this version of ReShade with the local injector version of Special K.Īt application start, this will load/create a ReShade preset from Documents\My Mods\SpecialK\Profiles\\ instead of the last preset used (normal behavior for official ReShade releases). ![]() source code is on GitLab, but these files are much too large to host there.Īlmost all games require the ReShade plug-in to be loaded with Plug-In load-order in order to use this. I encourage the following Framerate Limiter and Swapchain Settings for best Framepacing (0.3.0.2 ): Fixed Windows 7 Critical Section DebugInfo Bug (I hate that OS)Ĭurrent solution increases CPU load slightly, I'll work to reduce that in later releases.ġ/15/19: Fix Mute / Input issues with Background Render Optionġ/14/19: Added Blur, Bloom and Depth of Field Options.Finished Mipmap Generation (Separate Alpha Channel).Added Engine-Supplied Texture Names to Render Mod Toolsĭumped textures are still identified by data hash v 0.4.1 (1/22/19).Fixed Missing Modifiable Textures (i.e.Versions 0.4.6.1 are now in a separate TVF repository v 0.4.6 (1/24/19) ![]()
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